What is the best way to render text with font effects in Unity? Like the following image:
![alt text][1]
What I would like to know is:
- What can be done run-time (I think some effects must be possible using shader effects)
- What can be done in a post-processing step (This could include the [SaveFontTexture][2] script)
- What are the limitations (ASCII support? ISO_8859-1 support? Unicode support? Multiple font sizes?)
[1]: http://i52.tinypic.com/amqsr6.jpg--
[2]: http://www.unifycommunity.com/wiki/index.php?title=SaveFontTexture-
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